![]() ![]() While it lacks versatility its destructive power is unquestioned and can turn even the most dug in enemies' defenses into their own grave. There are two paths to a Grenadier and these are the paths as displayed by the abilities above.ĭemolition Grenadier: This perk tree is purely catered towards removing the cover that many enemies use and/or doing tremendous amounts of area damage. Support Grenadier: Rapid Deployment, Protector, Bluescreen Bombs, Sting Grenades, Dense Smoke, Volatile Mix, Full Kit Suppressor, Hair Trigger, Expanded Magazine, Auto-Loaderĭemolition Grenadier: Sapper, Heavy Ordinance, Boosted Cores, Tandem Warheads, Biggest Booms, Volatile Mix, Combat Engineer All in all this gives the Assault amazing damage potential against almost any foe, whether tanky opponent, or herds of footsoldiers.Īssault build - XCOM Commander's Journal Grenadier (LW2) Even if the target survives (or dodges) both shells Close Combat Specialist allows reaction fire on any foe who comes within 4 tiles, provided ammo is available - and essentially giving a 3rd and final chance before a single target can even attempt to retaliate. Close Encounters may not be usable with Run and Gun but it can be used against foes within 4 tiles as long as the Assaulter hasnt used the ability and is close enough to the target, allowing for two attacks. As well Lightning Reflexes allows the Assaulter to run right past multiple overwatch shots to get to their intended target, while Close Encounters and Close Combat Specialist provide gap-filling traits where Run and Gun is on Cooldown. By combining Run and Gun with Killer instinct one can inflict a lot of damage upon landing a critical hit, and the Trench Gun and Street Sweeper abilities allow for multiple enemies to be taken out in a single shot, allowing for incredible area damage, especially if used as an initiating shot (breaking concealment) where enemies will be tightly clustered. Summary: This perk tree trades armor and versatility for sheer damage output and manoeuvreability. Lightning Reflexes, Trench Gun, Killer Instinct, Extra Conditioning, Close Encounters, Close Combat Specialist, Street Sweeper Laser Sight, Suppressor, Auto loader, Expanded Magazine Gunner Build - XCOM Commander's Journal Assault (LW2) All in all this gives the gunner an impressive arsenal of abilities to clear out multiple foes or bring down the mightiest of enemies in just a few shots. Cyclic fire is the 'ace in the hole' for really tough opponents such as andromedons or Sectopods which are heavily armed and armored. Their choice between Rupture or Kill-zone can further enhance their single target lethality or give this gunner more options for taking on multiple enemies at once. This build is realtively flexible being that one can utilise area of effect abilities to kill multiple foes or at least remove their cover so others may get flanking shots. Machine Gunner: The Anti-Thesis of the Suppressing Gunner, these troopers use their weapons much more aggressively. The only weaknesses of this soldier is they will burn through ammo very quickly, and if an enemy so much as scratches the soldier the suppression is removed instantly which can knock a fair amount of man-power out of your squad. If there arent many enemies in the area Traverse Fire acts as your main small group tool of choice which is quite flexible with other abilities, and Demolition provides a nice anti-cover approach as well. Danger zone is the other alternative to Cool Under Pressure, allowing more targets to feel the debilitating effects of suppression. Anybody that tries to move will invoke the wrath of this overwatch-heavy soldier, and with an extra 25% damage and the ability to crit they can deal a lot of damage in a short space of time. At the very least this will significantly decrease the accuracy of enemies with area suppression, or even take shots at ALL enemies in vision range with Kill zone. ![]() Suppressing Gunner: This soldier is able to lay down tons of fire upon large groups of enemies. Machine Gunner: Grazing Fire, Shredder, Demolition, Chain shot, Cyclic Fire, Saturation Fire, Rupture/Kill Zone Suppressing Gunner: Grazing Fire, Lockdown, Demolition, Mayhem, Cool Under Pressure/Danger Zone, Traverse Fire, Kill Zone Scope, Auto Loader, Extended Magazine, Hair Trigger Grenade, MedKit, Armour Specialist build - XCOM Commander's Journal Gunner (LW2) Grenade, Special Ammo, Armour Ranger build - XCOM Commander's Journal Specialist (LW2) Attachments and utility items will vary depending on what is available to you. ![]()
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